Sunday, March 6, 2016

What went wrong: Denouement

So, we've come again to the unfortunate discussion of AQ having to close. Currently at the start/end of April I'm going to have to close up shop.

At the end of last year people came out to help AQ with my GoFundMe campaign, which was honestly the nicest thing I've ever had a group of people do for me. I was a day away from suicide when I made that GoFundMe page and instead I went ahead with the campaign and people came forward giving me hope and a better perspective. I didn't expect support, but it came, so I went out of my way to find investors, buyers, or anyone who could get the store to progress forward. Unfortunately after many offers, people backing out, and lackluster investor opportunities I ultimately saw that I was on my own here trying to make it work.

There are too many back bills to be paid and since I haven't paid myself since May of 2015, I feel it is ultimately the right decision to walk away and let someone else try instead. Stores come and go so quickly in Colorado, but hopefully someone out there can make it work where I have failed. My first partner backed out in under 9 months, my second spent about the same doing his best to help, so I'm glad I have decided to try anyway for 30+ months to do what most people would not. I've given my life to this store and met some great people over the years, but what was once a dream must ultimately be put to bed. I feel like it wasn't really my dream anyway, but I'm glad I got to meet as many great gamers as I did.

Advice to Others
If you've ever looked at starting your own business or wanted to get into game-stores, I feel like I should let you know: What did I do wrong?

If you have a great idea like a game-store bar: Do it. Don't start halfway, waste your initial capital on stock and expect it to work. You have to stock whatever your community wants, so you won't know what they want until at least 6 months of being open in the first place. So start with a secondary revenue stream. Like a bar, cafe, etc.

If you expect to have an online presence with Magic cards: List early, list often. Keep your prices competitive and sell and buy as many cards as you can. It will keep the lights on in between releases of other major products.

If you can get NET terms with a distributor: Do it early. This ruined many sales and preorders the first couple of months having to have money up front. In retrospect though, once you get used to paying bills 30 days out, don't overextend. Start shoring up your bills earlier and earlier so that you don't have to rely on everything you order selling in under 30 days.

Don't waste your time with RPGs if you want to stay in business. Books will sell, drinks might sell, but ultimately the space required and the people that choose to play at a game store don't make a store survive.

Run tournaments for Magic, miniatures, even board games and promos and prize support will always make a night worth your time compared to half the room laughing and rolling dice without a fee. Same with Board Games. Sell them: Don't provide nights to play them. There is nothing more maddening than to hear every week about where the board game group got their great deal online or at Barnes and Noble. Results my vary, but investing in sellable space is always better than playable space.

Shout-Outs
Thanks so much to people like Jon Conley for keeping my X-Wing and Imperial Assault tournaments running smoothly and the community laughing. Chris swung over from DMG to bring a community into a fun environment to AQ and I can't thank him enough for making X-Wing a super fun game to play at the store. 

Thanks to Nate Burg for making Infinity a hit both at my store and others with guys like Shane, Devin and Dexter. If you guys hadn't stepped up and made me support a great game like Infinity I'd have died off much sooner. Hopefully I'll join you at a bar tourney sometime soon.

A crisp high five goes out to the Arvada High School crowd for choosing AQ for a more friendly community that appreciated all their Magic needs and decks. I wish I could've given you folks more to make your Magic experiences even better. Same with the entire Magic crowd really; we had some good EDH nights and some amazing Prereleases. 

And to everyone who went out of their way to support AQ at Prereleases, or who preordered product they could've got online, or who decided to keep coming back and shoot the shit with me to keep me sane on slow days: I can't thank you enough. Helping families find board games to play, getting in those weird orders whenever I could to be reliable, or just plain having the right thing in at the right time has been a great experience for me to have every day I was open. Those of you who constantly bought from Adventurer's Quarter, you know who you are, and just know because of you I lasted as long as I did. 

Where do I go now?
If you play Magic: Go to Advantage Games up North or Black Gold down South. If you're in the middle: Try Atomic Games West.

If you're playing Infinity, you know where to go: Funtastic Games is the next best thing in the area and I wish  them the best of luck as a new business since they're super excited about miniature gaming. 

If you're playing anything else, try Funtastic or go to Black and Read like the rest of the Denver area. They've always had 5x the amount of product I could ever hope to have, but without any of the playspace. And surprisingly they have sent a great deal of customers to my store over the years.

So long, and thanks for all the dice.

Tuesday, January 26, 2016

Tabletop Vs. Video Games

I'm a Millenial. My first experience with games was my friend's NES, my first console was a SEGA Genesis, my life has been consumed by PC games since I was 13. I was an only child, so board games didn't really come to fruition for me until college. Video games are great, to some extent, but they have their limitations especially in the online world we live in.



My favorite online games don't exist anymore. Tribes 2, an FPS with jetpacks was my favorite as a teenager. Star Wars: Galaxies was my all time favorite MMO before I hit college. The worst thing about these games for me? I can't play them anymore. All the friends I made are playing other games and the games have no servers supporting them. When a great video game dies off, it's gone forever. When a great board game comes out: You can always break it out and play it again.

There isn't one big patch that breaks the game or a new expansion that you have to buy to continue having fun with your friends. There's a word that defines board games that isn't used often enough: Timeless. Sure some games go out of print, but if you own it: it's yours forever. The fun experience you had with that game can constantly be brought out of the closet and made anew. There's something magical about that.



Families come in all the time saying: Board games, great, a way to get my kids away from their video games. Adults my age don't say that. They see tabletop games as what they are: a stable platform to have fun with your friends. One that isn't going to disappear when the servers die. There's a reason tabletop games are having a revolution and it has a lot to do with people growing up with video games. We've had our fun with video games and still do, but sometimes you want to invest in fun your friends can have at any hour, in any place, without the need for software or everyone having a computer, controller, etc.

My regular Magic crowd nowadays constantly reminds me why I do what I do how I do it. They play through a tournament with the regulars and say aloud: I love coming here, seeing the same people, having rivalries with some and not being afraid to try out a new deck. There's something great about existing in a community that understands games like you do and finding people who want to do more than just play a game. The X-Wing miniatures crowd constantly seems to be finding new formats to play that aren't official, either to spice things up in between tournaments or just to find a way to make it fun to meet up with new players to the scene and keep the game fresh.



They've taken a mechanically simple game and given it new ways to be experienced simply because they love the game enough to change it. It's very reminiscent of the modding community of video games; wherein they love the original game so much that they've gone ahead and become developers for a community that is so into the game that they want to look on it with fresh eyes every time they boot it up.

There's always new video games out there where you can find some friends and play through a match, or co-op into a game, or group up in an MMO. Sometimes it's just more rewarding to sit down at my table, wait for my friends to arrive one by one; catching up on their week, then diving into an imaginary world of my own design that they get to experience as different every time. The breadth of experiences you can yield from a single night of gaming is pretty diverse compared to the types of experiences you can have in a video game. Typically a cool kill, a weird story interaction, or the teamwork your friends have in a video game is all that really comes up. When your character is the main character in an RPG, the story is the whole evening and the experience only tells the tale of all the hijinks you had to have to get there. At the end of the day, having someone sitting across the table rolling dice at you and seeing their face every week with new ideas is going to leave a lasting mark on your memory of what it means to play tabletop games versus simply the avatar that represents them on a screen.